Description
About this Course
3D Studio Max is the current state of the art rapid modelling and visualisation tool for architects and interior designers. Through studying this course you will learn how to transform your designs into 2D and 3D visual representations. You will explore the process involved in designing, rendering and animating your 3D model to a high level of realism.
This course is designed for architects, interior designers, industrial designers, graphic designers and students seeking to acquire 3D computer visualisation skills whilst preparing for the Autodesk 3D Studio Max 2014 Professional Certification on Surface and Look Development.
Course Objectives
During this course, students will learn how to use 3D Studio Max not only as a rendering tool but also as a tool to be used earlier in the design process. Students will also learn to create presentations of unparalleled quality and realism, as well as being able to quickly visualise and modify volumes and spaces through all the design phases.
“We use 3D Studio Max intensely and constantly. It’s the industry standard for 3D, and it is also the best. It is the only tool for Visualhouse.” —Robert Herrick, Owner and Founder, Visualhouse, London -An award winning 3D architectural visualisation company in 5 locations worldwide.
Course Outline
- Animation
- Analyze the animation of an object using the Curve Editor
- Change interpolation methods
- Create a path animation and evaluate an object along the path
- Differentiate Dope Sheet from the Curve Editor
- Explain how to edit tangents with the Curve Editor
- Identify Controller types
- Identify playback settings
- Identify the constraint used for an animation
- Locate the value of keys in the Time Slider
- Use animation passes and animation editors
- Cameras
- Differentiate camera types
- Edit FOV (Field of View)
- Explain Near and Far Clip Plane for your camera
- Compositing
- Demonstrate how to composite multiple layers together
- Demonstrate how to remap the color output for an image
- Data Management / Interoperability
- Create layer renders and import into Composite
- Differentiate common file types and usages
- Use the import feature to import model data
- Dynamics / Simulation
- Use modifiers for soft body simulation
- Effects
- Identify an atmosphere effect
- Identify an event
- Identify particle systems
- Identify Space Warp types
- Lighting
- Compare Attenuation and Decay
- Differentiate light functions in a scene
- Identify parameters for modifying shadows
- Use the Daylight System
- Use the Light Lister
- Materials / Shading
- Identify Shader parameters
- Identify standard materials
- Use Blending Modes
- Use the Material Editor
- Modeling
- Differentiate reference coordinate systems
- Differentiate workflow
- Identify Clone types
- Differentiate standard versus extended primitives
- Identify and use line tool creation methods
- Identify Vertex types
- Use object creation and modification workflows
- Use polygon modeling tools
- Use ProBoolean (Max) / Boolean (Maya)
- Rendering
- Differentiate Renderers
- Identify pass types
- Identify rendering parameters
- Use Render to render an effect pass
- Rigging / Setup
- Describe common Biped features
- Identify Bones
- Identify Controller usage
- Identify IK Solvers
- Use Weight Table
- Scripting
- Apply (run) scripts
- Describe common use of scripts
- UI / Object Management
- Describe and use object transformations
- Identify Selection Regions and methods
- Describe View configuration and ViewCube navigation
Certification
The course is specifically designed for students to achieve an official Autodesk Certificate in 3DS Max 2014 at Professional Level!
Autodesk certifications are industry-recognized credentials that can help you succeed in your design career—providing benefits to both you and your employer. The certifications provide reliable validation of skills and knowledge, and they can lead to accelerated professional development, improved productivity, and enhanced credibility.
Note: Autodesk suggests that students who are interested in obtaining this prestigious certification should have 400 Hours of hands-on practice in addition to this Official Course.
Course Details
MODE OF STUDY
Part-Time
DELIVERY METHOD
Lectures & Hands-on Practice
ENTRY REQUIREMENTS
- Good Knowledge of English.
- Have completed 3DS Max User Course or have equivalent knowledge / industry experience.
DURATION
12 Hours (6 Sessions of 2 Hours)
WHAT'S INCLUDED
- Training by an Autodesk Certified Trainer
- Autodesk 3D Studio Max 2014 Software
- Detailed Notes
Be the first to receive latest news and updates about your preferred study programme.
3D Studio Max is the current state of the art rapid modelling and visualisation tool for architects and interior designers. Through studying this course you will learn how to transform your designs into 2D and 3D visual representations. You will explore the process involved in designing, rendering and animating your 3D model to a high level of realism.
This course is designed for architects, interior designers, industrial designers, graphic designers and students seeking to acquire 3D computer visualisation skills whilst preparing for the Autodesk 3D Studio Max 2014 Professional Certification on Surface and Look Development.
Course Objectives
During this course, students will learn how to use 3D Studio Max not only as a rendering tool but also as a tool to be used earlier in the design process. Students will also learn to create presentations of unparalleled quality and realism, as well as being able to quickly visualise and modify volumes and spaces through all the design phases.
“We use 3D Studio Max intensely and constantly. It’s the industry standard for 3D, and it is also the best. It is the only tool for Visualhouse.” —Robert Herrick, Owner and Founder, Visualhouse, London -An award winning 3D architectural visualisation company in 5 locations worldwide.
- Animation
- Analyze the animation of an object using the Curve Editor
- Change interpolation methods
- Create a path animation and evaluate an object along the path
- Differentiate Dope Sheet from the Curve Editor
- Explain how to edit tangents with the Curve Editor
- Identify Controller types
- Identify playback settings
- Identify the constraint used for an animation
- Locate the value of keys in the Time Slider
- Use animation passes and animation editors
- Cameras
- Differentiate camera types
- Edit FOV (Field of View)
- Explain Near and Far Clip Plane for your camera
- Compositing
- Demonstrate how to composite multiple layers together
- Demonstrate how to remap the color output for an image
- Data Management / Interoperability
- Create layer renders and import into Composite
- Differentiate common file types and usages
- Use the import feature to import model data
- Dynamics / Simulation
- Use modifiers for soft body simulation
- Effects
- Identify an atmosphere effect
- Identify an event
- Identify particle systems
- Identify Space Warp types
- Lighting
- Compare Attenuation and Decay
- Differentiate light functions in a scene
- Identify parameters for modifying shadows
- Use the Daylight System
- Use the Light Lister
- Materials / Shading
- Identify Shader parameters
- Identify standard materials
- Use Blending Modes
- Use the Material Editor
- Modeling
- Differentiate reference coordinate systems
- Differentiate workflow
- Identify Clone types
- Differentiate standard versus extended primitives
- Identify and use line tool creation methods
- Identify Vertex types
- Use object creation and modification workflows
- Use polygon modeling tools
- Use ProBoolean (Max) / Boolean (Maya)
- Rendering
- Differentiate Renderers
- Identify pass types
- Identify rendering parameters
- Use Render to render an effect pass
- Rigging / Setup
- Describe common Biped features
- Identify Bones
- Identify Controller usage
- Identify IK Solvers
- Use Weight Table
- Scripting
- Apply (run) scripts
- Describe common use of scripts
- UI / Object Management
- Describe and use object transformations
- Identify Selection Regions and methods
- Describe View configuration and ViewCube navigation
The course is specifically designed for students to achieve an official Autodesk Certificate in 3DS Max 2014 at Professional Level!
Autodesk certifications are industry-recognized credentials that can help you succeed in your design career—providing benefits to both you and your employer. The certifications provide reliable validation of skills and knowledge, and they can lead to accelerated professional development, improved productivity, and enhanced credibility.
Note: Autodesk suggests that students who are interested in obtaining this prestigious certification should have 400 Hours of hands-on practice in addition to this Official Course.
MODE OF STUDY
Part-Time
DELIVERY METHOD
Lectures & Hands-on Practice
ENTRY REQUIREMENTS
- Good Knowledge of English.
- Have completed 3DS Max User Course or have equivalent knowledge / industry experience.
DURATION
12 Hours (6 Sessions of 2 Hours)
WHAT'S INCLUDED
- Training by an Autodesk Certified Trainer
- Autodesk 3D Studio Max 2014 Software
- Detailed Notes
Be the first to receive latest news and updates about your preferred study programme.